Tuesday, March 16, 2010
SXSW: Is Canvas the End of Flash?
Posted by Mike at 12:00 PM 0 comments
SXSW: Can You Run a 'Serverless' Business?
Posted by Mike at 11:03 AM 0 comments
SXSW: Prototyping Web Apps - Nobody Loves a Wireframe
Posted by Mike at 10:10 AM 0 comments
Monday, March 15, 2010
SXSW: Augmented Reality - Gimmicky Trend or Market-Ready Technology?
Posted by Mike at 5:01 PM 0 comments
SXSW: Beyond the Desktop: Embracing New Interaction Paradigms
Posted by Mike at 3:26 PM 0 comments
SXSW: Revealing Design Treasures from the Amazon
- Level 0. No cookie.
- Level 1. Amazon knows who you are from a cookie. You can
- Level 2. Amazon wants to reveal something only you should know - like address.
- Goal time is when the user is improving the outcome of the experience. ex: user is considering the products they wish to purchase.
- Tool time is when the user is moving forward without any improvement in the out come of the user experience
Posted by Mike at 12:37 PM 0 comments
SXSW: Making Content Relevant To Me
Posted by Mike at 11:30 AM 0 comments
SXSW: Conducting Great Interviews
Posted by Mike at 11:04 AM 0 comments
Sunday, March 14, 2010
Mashable Party
The Mashable Party was at Buffalo Billiards, a pretty cool, dual level sports bar. I think the nice foosball tables would make a few people in the office jealous. ;)
Posted by Mike at 11:07 PM 0 comments
SXSW: Gmail: Behind the Scenes
Jonathan Perlow - Set out to make an email client that he would want to use: never have to delete mail, make the UI feel as sleek as desktop app.
Posted by Mike at 4:49 PM 0 comments
SXSW:Experimental Design: Your User Interface Is Your Laboratory
Posted by Mike at 3:18 PM 0 comments
SXSW: Sunday Keynote - Valerie Casey
Posted by Mike at 2:28 PM 0 comments
SXSW: What If Your Phone Had Five Senses?
Posted by Mike at 11:00 AM 0 comments
SXSW: Augmenting Maps with Reality
Posted by Mike at 9:25 AM 0 comments
Saturday, March 13, 2010
SXSW: Doing it Wrong: Recently Possible Technology
NYC Resistor & Garage Geeks:
Posted by Mike at 5:01 PM 0 comments
SXSW: Playing with Place: Location-Based Games and Services
Posted by Mike at 1:04 PM 0 comments
SXSW: Web Framework Battle Royale
Posted by Mike at 12:26 PM 0 comments
SXSW: CMS Admin UX
Posted by Mike at 10:43 AM 0 comments
SXSW: Reinvent the Wheel: Sketching your own Design Process
Chris Fahey of behaviordesign.com gave a somewhat high-level talk on how to rethink the approach to UX design. This would be good food for thought for any designer or information architect. I underlined the takeaways that Chris outlined on the last slide of his presentation.
- Blank Canvas
- Exercise: What Is It? - Figure out what the final product is going to be.
- Thumbnail Quantifications: How many pages? etc.
- Least Wanted: What would you hate to see in the final product. What don't you like about your current site.
- User Persona / Flash Mob: a.) gather user research b.) brainstorm all the types, don't assume you have all the personas at the outset. c.) Find patters among these micro personas d.) define smaller/condensed personas to represent the group.
- Personality Characteristics: What's the personality of your product? Factual/statements vs. questioning and suggestive?
- Metaphors: Content, Social, Tools.
- Make up your own words.
- Sketching
- Sketching as prototype
- Listening: The Critique
- "Prototype as if you are right, listen as if you are wrong" -Diego Rodriguez
- Pair designing
Posted by Mike at 9:31 AM 0 comments
Friday, March 12, 2010
SXSW: TIme + Social + Location: What's next in Mobile Experiences?
The title of this one kinda says it all. I had high hopes, but it fell short. I was hoping for some demos and at the very least interesting ideas from all players, but was left with a few interesting snippets from Naveen of FourSquare and nothing more.
"Just hitting the critical mass of devices that easily support geo-location. Sharing is increasing popular and open (the progression from FB -> Twitter -> FourSquare)."
Realtime tracking is creepy.
The hook. How do you achieve the hook? Make it somewhat of a game. The points on FourSquare, drop-off/pick-up on Gowalla, progress bar on LinkedIn, etc. The want to get all the achievements on a game or get the most points of all your friends.
Posted by Mike at 4:43 PM 0 comments
SXSW: Jacks of all Trades or Masters of One?
This seminar was overview of how Generalist and Specialists fit into an organization. I was typing quite a bit during this one, so I'll leave you with the notes...
- Specialists are the perfect tool the the specific job
- Generalist takes care of what's needed
- A Specialist can keep up on current trends and techniques
- Generalists can ensure that execution matches intention. When working with others communication is key. Generalists are good at communication.
- A Specialist's thinking isn't limited by external constraints. They'll think outside the box (though inside they speciality)
- A Generalist can see the big picture in a project. Terry Irwin quote.
- Specialists can take advantage of specific market opportunities (SEO, UX, etc.)
- Generalists can easily pivot in their careers.
- Do you feel the need to be the absolute best at something? Yes, specialist. No, generalists.
- Do you like handling things from start to finish? Yes, generalist. No, specialist.
- Do you like working alone on projects? Yes, generalist. No, specialist.
- Can you learn and understand foreign concepts quickly? Yes, generalist. No, Specialist.
- Are you competitive & a perfectionist? Yes, specialist. No, generalist.
- Do you want to work on the new, hip, sexy project? Yes, generalist. No, specialist.
- Do you need much variety in your career? Yes, generalist. No, specialist.
- Are you good at knowing when you're in over your head? Yes, generalist. No, specialist.
- Is job security a priority to you? No, generalist. Yes, specialist.
- Are you small? Yes, generalist. No, specialist.
- Do you have a decent process in place? Yes, specialist. No, generalist.
- Is that process more agile than waterfall? Yes, generalist. No, specialist.
- Is amazing execution you top priority? Yes, specialist. No, generalist.
- Can you keep a specialist busy for the length of the job? No, generalist. Yes, specialist.
- Do you need someone who can pitch in in various ways? Yes, generalist. No, specialist.
- Are you hiring a manager, exec, or very senior role? Yes, generalist. No, specialist.
Posted by Mike at 2:59 PM 0 comments
SXSW: In Code We Trust
Although this wasn't the panel I was planning to attend (Mobile UX was full), In Code We Trust, which addresses technology's role (especially open source) in government, was pretty interesting. Here's some takeaways:
- When selecting a software solution for a project, it's important to make sure at least one open source solution is evaluated.
- Open source is best because the public can evaluate the code.
- Use contests to get help in generating solutions for as many platforms as possible.
- In government, there's a lot of data. The challenge is to organize and share the data in a user friendly way. Dashboards are a good example of this.
- By promoting open source you can build a community that interacts with the government day-to-day. An example would be making public requests open to the public...basically keeping everyone on the same page.
- To address the digital divide, multiple channels are used. SMS is typically the lowest common denominator for mobile.
Posted by Mike at 2:22 PM 0 comments
Mobile Boarding Pass Fail
Nevermind the lightening delay at O'Hare. I want to talk about how my mobile boarding pass didn't work at O'Hare's Terminal 3 security or at the American Airlines gate.
Posted by Mike at 7:58 AM 0 comments